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- on exitFrame
- repeat with i = 11 to 15
- puppetSprite(i, 1)
- if rollOver(i) then
- set the memberNum of sprite i to i + 10
- next repeat
- end if
- set the memberNum of sprite i to i
- end repeat
- if not soundBusy(2) then
- sound playFile 2, "@:MOVIE:SOUND:SOUND01"
- end if
- updateStage()
- go(the frame)
- end
-
- on enterFrame
- repeat with i = 11 to 25
- puppetSprite(i, 0)
- end repeat
- updateStage()
- end
-